Game engines for creating Digital Twins : Yes or No

Madara Premawardhana
3 min readOct 10, 2023

Majority of the hard-code based developments are slowly getting dissapeared into the backdrop of “frameworks” and “templates” . Digital twins, the virtual replicas of real-world objects or systems, have gained prominence in various industries, from urban planning to healthcare. These virtual twins allow for simulations, analysis, and monitoring that can lead to more efficient and informed decision-making. As the demand for digital twins grows, the question arises: should we consider using game engines to create them?

The Case for Game Engines

1. Realistic Rendering: Game engines, known for their ability to render realistic 3D environments, can bring unparalleled visual fidelity to digital twins. This feature is particularly valuable in fields like architecture, where precise representation is crucial for design validation.

2. Interactivity: Game engines offer interactive capabilities, allowing users to explore and interact with digital twins in real-time. This can be immensely useful in training, troubleshooting, and decision-making processes.

3. Cost-Effective: Leveraging established game engines can be more cost-effective than developing custom solutions from scratch. They provide a robust foundation, which can save both time and resources.

4. Community Support: Game engines like Unity and Unreal Engine have vast communities, extensive documentation, and abundant online resources. This support network can be invaluable for developers working on digital twin projects.

5. Cross-Platform: Game engines often support multiple platforms, including PC, mobile, and virtual reality (VR). This flexibility broadens the potential applications of digital twins across various devices.

The Case Against Game Engines

1. Overhead: Game engines come with a significant amount of overhead, including unused features and complexity. For some applications, this may result in unnecessary resource consumption.

2. Learning Curve: Mastering game engines can be challenging, especially for those outside the gaming and entertainment industry. This learning curve can slow down the development process.

3. Licensing Costs: While some game engines offer free versions, many require licensing fees for commercial use. These costs can add up, especially for smaller organizations or startups.

4. Security and Privacy: Game engines are not typically designed with security and privacy in mind. When used for critical applications, these concerns must be addressed through additional development efforts.

5. Limited Precision: Game engines may prioritize visual aesthetics over scientific precision, which can be problematic in fields where exact data representation is crucial, such as engineering or healthcare.

The Verdict

The decision of whether to use game engines for creating digital twins is not a simple “yes” or “no.” It depends on the specific needs and goals of the project. For applications where stunning visuals, interactivity, and real-time engagement are paramount, game engines can be a resounding “yes.” They provide the tools to create engaging and immersive experiences. Conversely, for highly specialized domains where precision and data accuracy are non-negotiable, the answer may lean toward “no.” Custom solutions that prioritize data fidelity over visual appeal may be the preferred approach. In many cases, a hybrid solution may be the most practical. By integrating the strengths of game engines for visualization with custom-developed components for data precision, it is possible to strike a balance that meets the unique requirements of the digital twin project.

The use of game engines for creating digital twins is a powerful option, but its suitability depends on the nature of the project and the balance between visual appeal and data precision. As technology continues to evolve, the boundary between the gaming world and industries requiring digital twins may blur further, making game engines an increasingly attractive choice for many applications.

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Madara Premawardhana

PhD Student at the University of Buckingham, School of Computing