How to use LandscapeEdMode tools in Unreal Engine
There are 3 panes in Landscape Editing in Unreal Engine as
- Manage mode
- Sculpt mode
- Paint mode
Manage Mode
Enables you to create new Landscapes, and to modify Landscape components. Manage mode is also where you work with Landscape Gizmos to copy, paste, import, and export parts of your Landscape. For more information about Manage mode, see Manage Mode.
Sculpt mode
Enables you to modify the shape of your Landscape, by selecting and using specific tools. For more information about Sculpt mode, see Sculpt Mode.
Paint mode
Enables you to modify the appearance of parts of your Landscape by painting textures on it, based on the layers defined in the Landscape’s Material. For more information about Paint mode, see Paint Mode.
Interacting with the Landscape Tools
While each of the three modes for the Landscape tools allows you to interact with the Landscape in a completely different manner, the keyboard and mouse keys that you use to interact with them are very similar. Here is a rundown of some of the most common keys, key combinations, and mouse buttons that are used when trying to interact with the Landscape tool.
Common Controls
Operation
Ctrl
Will allow you to select Landscape components.
Left Mouse Button
Heightens or increases the heightmap or selected layer’s weight. For example, in Sculpting mode, this will raise the Landscape heighmap. In Paint mode this will apply the selected material to the Landscape.
Shift + Left Mouse Button
Lowers or decreases the heightmap or selected layer’s weight. For example, in Sculpting mode, this will lower the Landscape heightmap. In Paint mode, this will erase the selected material that was applied to a particular section of the Landscape.
Ctrl + Z
Undoes last action.
Ctrl + Y
Redoes last undone action.